Between the four of us, we’ve got our share of awards, countless nominations and a few solid magazine features, but our roots are in live music. The jamming, gigging, touring kind that creates bands, makes and breaks friendships, and tests how far you’re willing to pursue what ignites your soul. That live band connection is what Pixel Audio grew out of – we’ve been together since the turn of the millennium – way longer than most bands. It’s this dynamic that keeps us in-sync with each other and totally in-tune with our partners.
As the Band Leader and catalyst for Pixel Audio’s formation, Ulric has expertly worn every hat possible in the industry: composer, project manager, sound designer and lead audio. In the last 9 years he’s worked on over 30 video game projects with Pixel, to which he’s brought his inimitable melodic talent and uncanny ability to navigate vastly different worlds of sound with natural ease. Ulric guides Pixel’s long-term vision strategy the same way he refines his audio skills – through teamwork and iteration-based creation, and by abiding by the company motto he helped write: collaborate, explore, create, play.
Composer & Audio artist – Co-founder
Eric made his first movie soundtrack in 1998 and hasn’t looked back since. While studying music and cinema in college and university, he played keys for a slew of Montreal rock bands, which led to composing music for dozens of artist albums, and eventually theatre productions, video game, movie and web soundtracks as lead audio. The awards and recognition Eric has garnered throughout his career are the most apt reflection of excellence driven by genuine passion.
Composer & Audio artist – Co-founder
Mathieu’s exceptional skill and reputation for musical arrangement and direction he owes to countless years playing and composing for experimental orchestras, jazz bands and even a few barbershop quartets on Montreal’s highly eclectic music scene. He’s been creating music on computers since the mid-90’s, allying technology and tradition in ways that push all the boundaries. The last twenty years saw him composing music for a multitude of projects spanning film, TV, theatre, and of course – video games.
Sean Gauthier Neilson
Business Development & Marketing – Co-founder
Sean is that guy at the back of the room taking it all in, who then meets you backstage with a plan to blow you up. Sean rocks Pixel Audio’s sales, marketing, digital media, and business development. While the other guys are geeking out in the studio, Sean’s pulling the contracts, creating new opportunities, and cementing the strategic partnerships necessary to keep this show on the road.
Isabelle joined the Pixel team in 2019. That she’s still with us post-COVID speaks volumes for what she brings to the table. Creative to the core with a musical background, she studied Film Animation at Concordia University where her passion for sound design was born. Isabelle’s fearlessness where it comes to technology has further cemented her position within the company. Single-handedly building systems from scratch with software such as Audiokinetic’s Wwise, Fmod, Unreal, and Unity, she has been an essential contributor to key Pixel projects.
Casting & Voice Director
Charles-André is a seasoned and certified professional actor and theatre director with over 15 years in the business, working non-stop since he graduated. He’s been the voice for household brand names across Quebec, as well as characters from video games like Assassin’s Creed. Who better to manage our voice actors and direct recordings? When our client’s characters start to feel like real people, it’s thanks to Charles-André.
Encased in pine and downright spa-like, the Pixel Audio studio feels more cottage up north than downtown underground. The effect is an instant ease in all who come through. This disarming vibe that innocently diffuses inhibitions while coaxing creativity is often the experience clients refer to the most when praising Pixel Audio.