This is a project dear to our heart. Let’s simply say it started it all. In 2012, the team at Motive Studio in Montreal asked us to help the audio team edit Brian Tyler’s score and create an interactive music system for the game Army of Two: Devil’s Cartel.
Army of Two: The Devil’s Cartel is a third-person shooter video game developed by Visceral Games and released on March 26, 2013 by Electronic Arts. It is the third and final game in the Army of Two series. It is the first game in the series to run on the Frostbite 2 game engine.
Having to wrap up the audio fairly quiclky, the team seeked composers who also know the video game world to help transform Brian Tyler’s score from cinematic to interactive while they concentrate on other tasks. And this was tailor made for us. For about 3 months we dive right in and put every effort towards making the music as interactive and seamless as possible. Creating a system that would easily work in EA Frosbite 2 proprietary engine. A goal we reached within deadline and, story will tell, started what is now known as Pixel Audio.
We never stopped since and worked again with the team, but that’s another story. 😉